Original alignment reflection · Full results free
Take 24 original scenarios, see two raw-count axes and explore all nine D&D-inspired alignment guides. Full results free, including boundary matches. No signup.
24 questions · about 7 minutes · no signup
For each pair, choose the response closer to what you might consider in your recent life, rather than aiming for a label. You can stop if neither fits; incomplete attempts receive no alignment. This is not a right-answer knowledge examination, nor a claim that every action is without real consequences. After twenty-four responses, see both tallies, the grid and all boundary matches. Legitimate self-care or declining a request is not automatically scored as Evil.
Preparing the test…
All questions and full results are free, with no signup. Saving is optional; only saved attempts can be resumed after a refresh or language change. Tab drafts expire after 24 hours and clear on completion or retake.
How do you consider a shared code and the effects of a choice on someone else? This Moral Alignment Test uses twenty-four original paired scenarios, separate counts on two axes and the familiar D&D nine-cell grid. The character framework comes from SRD 5.2.1; questions, display bands and reports are original adaptations in this edition. It is not an official questionnaire or a verdict on an essential nature or moral worth. Read all nine guides and the method before deciding whether to answer.
Twelve items compare a consistent code with autonomous judgment, adding one choice to Lawful or Chaotic. Another twelve compare attention to others with permitting an unagreed cost, adding one to Good or Evil. Each item affects only its own axis. Every endpoint appears twelve times, six in each A/B position. No total is formed and no statistically established independent personality factors are claimed.
Each axis uses the Lawful or Good tally: 0–3 low; 4 low plus neutral; 5–7 neutral; 8 neutral plus high; 9–12 high. Low is Chaotic/Evil and high is Lawful/Good. Crossing the axes produces one to four matches, each with its complete report, without selection by list order or chance. Bands are editorial conventions here, not official D&D cutoffs, norms or measurement precision.
The SRD combines two factors into nine character alignments. Neutral is also commonly called True Neutral online. Evil involves permitting harm or exploitation, rather than self-care or saying no. The official Chaotic Evil description includes violence, which these items do not assess. A mapped name can neither establish nor rule out real character, mental health, dangerousness or actual conduct.
Compare all nine full public alignment guides before answering. A complete attempt shows separate axis counts, the grid and every boundary match. Public pages contain no personal answers or tallies.
Lawful Good joins consistent principles with concern for others in the character framework. Here, it only means the relevant choice counts fall in those display bands, not proof of integrity, kindness or leadership ability.
Neutral Good prioritises helping others without making either preserving or breaking rules its sole position. Neutral here is the central display band of the order count, not proof of complete objectivity or an absence of principles in real life.
Chaotic Good combines concern for others with more autonomous judgment. Chaotic is an alignment term, not a mental-health description or loss of control. The result authorises neither arbitrary disruption of agreements nor deciding for someone else.
Lawful Neutral emphasises law, tradition or a personal code in the character framework. A central tally on the other axis here does not establish a lack of feeling, perfect fairness or always being on the right side.
True Neutral occupies the middle on both axes and is called Neutral in the official character framework. Central counts here prove neither objectivity nor mediation skill, an absence of principles or indifference to everything.
Chaotic Neutral gives weight to personal freedom and judgment in the moment in the character framework. The result does not imply emotional instability, unreliability, clever adaptability or a mental-health condition.
Lawful Evil combines acting through a code with an orientation that permits costs to others in the character framework. These counts are not a verdict on actual character and do not turn exploitation into ability or leadership potential.
Neutral Evil in the character framework concerns pursuing desires without being troubled by resulting harm. Landing in this cell does not establish that the full description fits you, or make legitimate self-interest equivalent to harming someone.
Chaotic Evil is an extreme alignment in the game framework, whose official description includes arbitrary violence and havoc. This quiz does not assess violence, hatred or actual dangerousness, so those features cannot be inferred from falling into this cell.
The twenty-four items form two groups of twelve with separate raw tallies. Each axis uses the published low/neutral/high bands, whose combinations produce the matches. The quiz neither picks randomly among nine characters nor adds both axes into a total.
Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil and Chaotic Evil. All nine include framework meaning, score interpretation, examples, tradeoffs, neighbouring comparisons and a small experiment, readable before you answer.
No. The character framework follows the two-factor, nine-alignment SRD 5.2.1 under its CC-BY-4.0 attribution terms. Items, display bands and reports are original FermatMind adaptations without established validity, reliability or norms. Official character descriptions do not validate a self-report quiz.
That inference is unsupported. Counts do not assess actual character, mental health or dangerousness, or adjudicate conduct. The items distinguish unagreed costs from healthy limits. A character term neither excuses harm nor supplies a diagnosis for a real person.
At exactly four or eight Lawful or Good choices, an axis keeps its two adjacent bands; two such boundaries yield four matches. These are display conventions rather than statistical confidence intervals. Every report is complete and free, without extra questions, signup or payment to break a boundary match.
Scoring runs in your browser and counts appear only after completion. An optional draft lasts 24 hours in this tab and can be resumed after a refresh or language change; completion, exit-and-clear or retaking deletes it. Sharing includes names and public links, never answers, counts or internal IDs. You can finish with storage blocked.
The two-factor, nine-alignment framework is adapted from SRD 5.2.1, with its required attribution below. FermatMind independently authored the twenty-four items, raw-count display bands and nine explanations without psychometric validation. No competitor bank, results, character artwork or dialogue is reproduced. All questions, boundary matches and public reports are free without signup. There are no career matches, celebrity types or population rarity claims.
Questions, algorithmic display bands and explanations are original FermatMind adaptations. This is an unofficial quiz. This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
These sources explain the character framework and licence; they do not validate this edition’s items or display bands.
Website content edition 1.0.0 ·
Source question / scoring / report versions: 1.0.0 / 1.0.0 / 1.0.0